Virtual Worlds

Virtual worlds are services which offer Internet users a computer simulated environment immitating the real world. In the virtual world the user interacts by using an avatar in online chats.

Virtual worlds are divided into two main types:

Massively Multiplayer Online Games (MMOGs) –

These virtual worlds use point systems and competition in the simulation. They have winners and losers. Commercial MMOGs include Everquest and World of Warcraft.

Non-game worlds -

These virtual worlds are less game-like, or not games at all. They are more like social networking services like MySpace and Facebook, but with 3D simulation features. For example, Second Life, ActiveWorlds and The Sims Online.



Risks:

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